Thursday, April 2, 2009

Gene Lab









One of these days, I found myself approaching a Lab project. Some time in the past I worked in interior Lab design, the projects are complex, packed with regulations, but at the same time challenging and full of excitement.
Needless to say that greater the client's budget... greater the excitement, and pretty sleek results can be obtained...


Anyway I ended up (for kicks), creating a shell for a gene lab / university (space port) like sleek building. The idea was to create a animated facade (pretty baroque) formally inspired in crystal structures, that would work with a inner hull to accommodate several technical spaces and equipment.

The modeling technique, passed by the obvious subdivide methods, followed by a light fractal extrusion and followed by a random extrusion. Most of the times you may have to code this, but I'm pretty lazy so I used blender that provide those same tools out of the box.
I'm not going trough the hole project study, I just let you the test images of the crazy facade.

3 comments:

Lewis Wadsworth said...

These are beautiful as usual, Paolo.

I'm not quite seeing a laboratory in this, though. I actually happen to know a cellular biologist quite well--I married her a dozen years ago. Recently her lab relocated to a handsome new building. But she and her colleagues could care less about the quality of the elevations. For them, the architecture is judged by square footage in facilities, whether there is enough benchspace for each researcher, how secure the animal facilities are, how many people get seats near windows, whether there are private offices for everyone, etc. A more pragmatic and utilitarian group of clients you are never likely to meet!

So I'm wondering if this might be something other than a laboratory, and what sort of client might commission it.

Incidentally, although I normally don't like to dwell on technical considerations of rendering, I'm very impressed with this. I occasionally use Blender among other things and I have to admit I have not real idea how I would achieve anything like this without exotic scripting, let along "out of the box."

Paulo Guerreiro said...

haaa Lewis you are so right, scientists and IT guys usually are a tough crowd when architecture is concerned. In the interior part, nothing much to do like you said. Ergonomics, safety regulations (and equipment), working area... the project is negotiated by the millimeter. Even the finishing materials are strict ...in clean room take all that to the next level.
Still, playing with the building itself is allowed. the main problem with this "star wars" approach, is the lack of real world context and real program. So they end up being autistic and self justified, the same happened with the biotope study. They all looks like MOMAs, high tech hospitals, etc, still they serve the purpose of a simple mental note, a collection of ideas about some possible applications. And I love the modeling part too.

About the blender render engines, besides the default engine, it provides YafRay output (open vray more or less), and if memory doesn't fails with plugins output to sunflow, lux render and kerkythea. Still with just a dual core laptop I keep away of unbiased engines. Most of my rendering is made on cinema 4d, that imo is great and as intuitive as it gets.

There are some free movies made entirely in blender, really impressive stuff !!!

zechelon said...

Hi Paul!
sorry that I don't wrote a answer eMail, yet. At the moment I make my first sketches vor my diploma :-)

cool facade :-) blender does that? crasy cool :-)