Showing posts with label Rhino 3d. Show all posts
Showing posts with label Rhino 3d. Show all posts

Wednesday, January 21, 2009

Grasshopper(ing)





Component Generation using Grasshopper surface box and box morph.

I got inspired by Andre's exquisite Grasshopper rumblings (thanks for the great tips), So I finally spared a couple of hours to play with it. And... it's the second best invention after the wheel. (no joke).. I wish I had time to take a deep dive into it. Still, here is the result, I followed a basic but brilliant tutorial done by Zach (Kudos!!), pretty soon I will be testing my own definitions.

Wednesday, September 10, 2008

The discover

In the last week, I found a few amazing blogs, all of them packed with absolutely brilliant and inspiring work.
Simultaneously, I perceived that the questions and topics that I had in my mind for quite some time, were well known by these guys.

It was quite a find. So I began exploring a few theoretic issues inside the complex geometry theme, generative processes and scripting.

I first looked into MEL, but I don't have much time right now, and I had to dig quite a bit into Maya. Then I thought that Rhino would be a great way to go, since I'm a bit familiar with it.
Right now I'm digging into rhinoscript 101, and I will be posting a few tests and thoughts along the way. I will also cover architectural issues of different sort.

I'm also keeping an eye on the grasshopper plugin....


So, here are some really simple tests. Hopefully I will grow into more comples geometries..
Rhino geometry, basic honeycomb, pipes and array. Render in cinema 4d (no GI).

Thoughts, helping hands and tips are welcome.