Showing posts with label pattern. Show all posts
Showing posts with label pattern. Show all posts

Wednesday, January 21, 2009

Grasshopper(ing)





Component Generation using Grasshopper surface box and box morph.

I got inspired by Andre's exquisite Grasshopper rumblings (thanks for the great tips), So I finally spared a couple of hours to play with it. And... it's the second best invention after the wheel. (no joke).. I wish I had time to take a deep dive into it. Still, here is the result, I followed a basic but brilliant tutorial done by Zach (Kudos!!), pretty soon I will be testing my own definitions.